Different ways to use Pathfinding for 2d Projects in Godot 4
September 22, 2024
10 min read
gamedev,
godot,
howto
What For my current Project I needed Pathfinding for the enemies and tried a bunch of things. My goal was to get an enemie which followed a specific Path and to give a few RallyPoints which had to be reached in order. But the Player can block the Path by...
2 ways to sync your Sublimetext Config with another Device
July 19, 2024
3 min read
dev-environment,
howto,
sublimetext,
git
What So I was using Sublime Text at work with my Work Device, as well at home in with my Gaming PC setup. I wanted to sync and backup my Sublime Setup. In the beginning I just copied my User Folder on a USB Stick and transported this USB between...
Build a pdf from markdown in sublimetext with WSL
July 17, 2024
3 min read
webdev,
howto,
sublimetext,
wsl
Intro Today I wanted to build a pdf File from a markdown File without having to litter my Windows. So I wanted to use WSL. Since I use Sublime Text as my Editor of Choice it should be used as well. Install Preqrequisites Pandoc First of we need a tool...
How to create a Grid Based Tactical Movement base in Godot 4
December 31, 2023
15 min read
gamedev,
godot,
howto
Tactical Movement in Godot 4.2 Introduction This is my first Project in godot and im completly new to Gamedevelopment, so there will propbly a lot of possible improvements. Nevertheless I want to share my approach of a Tactical Movement, which allows you to move the Character via Mouse Click in...
How to add Users to a Kubernetes Cluster with a certificate Authentication and export to a kubeconfig file
December 19, 2023
7 min read
kubernetes,
howto,
devops
Basic Information for User creation To create a new User for your Kubernetes Cluster you will need to add 3 things: Some kind of Authentification X509 certificates static token bootstrap token OpenID Connect Authenticating Proxy Role / Clusterrole which operations can be done on which resources Role = only counts...
How to create a Turn-Based Game in Godot 4
December 08, 2023
11 min read
gamedev,
godot,
howto
Create a Turn Based Game in Godot 4.2 Introduction This is my first Project in godot and im completly new to Gamedevelopment, so there will propbly a lot of possible improvements. Nevertheless I want to share my Turn-Queue approach (also for self reference :D). It`s basically the same as GDQeusts...
Essential CS2 Vertigo Smokes in a single Image
November 08, 2023
1 min read
gaming,
cs2
Introduction So I made this file mainly for myself, to open it up on my second Screen while gaming. Primarly to remember the line ups (if I dont use them that often :D). This is to say, there are a whole lot of other options to throw this specific smokes....